CPP = g++ LINK = g++ LFLAGS = -lm -lpng CPPFLAGS = -c -O2 RM = rm -f OBJECTS= test.o vector.o heightfield.o shader.o tile.o pngtile.o \ testheightfield.o simplelighting.o test: ${OBJECTS} ${LINK} ${LFLAGS} -o test ${OBJECTS} test.o: test.cpp vector.h shader.h heightfield.h ${CPP} ${CPPFLAGS} test.cpp # base classes vector.o: vector.cpp vector.h ${CPP} ${CPPFLAGS} vector.cpp heightfield.o: heightfield.cpp heightfield.h vector.h ${CPP} ${CPPFLAGS} heightfield.cpp shader.o: shader.cpp shader.h vector.h heightfield.h ${CPP} ${CPPFLAGS} shader.cpp tile.o: tile.cpp tile.h vector.h heightfield.h shader.h ${CPP} ${CPPFLAGS} tile.cpp # derived classes pngtile.o: pngtile.cpp pngtile.h tile.h vector.h heightfield.h shader.h ${CPP} ${CPPFLAGS} pngtile.cpp testheightfield.o: testheightfield.cpp testheightfield.h vector.h ${CPP} ${CPPFLAGS} testheightfield.cpp simplelighting.o: simplelighting.cpp simplelighting.h shader.h vector.h\ heightfield.h ${CPP} ${CPPFLAGS} simplelighting.cpp clean: ${RM} *.o test